Technical Artist
RemoteLondon, United Kingdom3D
Job description
Job Description
Maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
Develop tools and workflows to support animators
Develop and maintain runtime animation graphs
Provide direct support to the animation team
Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
Document workflows and advocate best practices
Job requirements
Requirements:
Fluent in one or more programming language (Python, C#, C++, etc.)
Solid technical background with ability to design and implement systems
5+ years of relevant industry experience including art-related experience
Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
Experience working with an animation graph or similar system
Experience rigging characters for animation
Understand differences between production and runtime animation requirements
Strong troubleshooting skills
Familiarity with common data formats: XML/JSON/etc.
Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Mocap Experience (Preferred)
Experience working with 2 or more animation pipelines (Preferred)
Linear algebra (Preferred)
Perforce (Preferred)
PyQt/PySide (Preferred)
General interest in contemporary CGI techniques (Preferred)
On-line showreels and links to websites are welcome.
Applicants must be eligible to work in the UK.
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