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Technical Animator

RemoteLondon, United Kingdom3D

Job description

Job Description

  • We are looking for a Technical Animator to work on an exciting video game project.

  • Develop tools and workflows to support animators

  • Develop and maintain runtime animation graphs

  • Provide direct support to the animation team

  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation

  • Document workflows and advocate best practices

Job requirements


  • Fluent in one or more programming language (Python, C#, C++, etc.)

  • Solid technical background with ability to design and implement systems

  • 5+ years of relevant industry experience including art-related experience

  • Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes

  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)

  • Experience working with an animation graph or similar system

  • Experience rigging characters for animation

  • Understand differences between production and runtime animation requirements

  • Strong troubleshooting skills

  • Familiarity with common data formats: XML/JSON/etc.

  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

  • Mocap Experience (Preferred)

  • Experience working with 2 or more animation pipelines  (Preferred)

  • Linear algebra  (Preferred)

  • Perforce (Preferred)

  • PyQt/PySide (Preferred)

  • General interest in contemporary CGI techniques (Preferred)

On-line showreels and links to websites are welcome.

Applicants must be eligible to work in the UK.