RemoteLondon, United Kingdom3D
We are looking for a Senior Rigger to work on an exciting video game project.
Develop tools and workflows to support animators
Develop and maintain runtime animation graphs
Provide direct support to the animation team
Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
Document workflows and advocate best practices
5+ years of industry experience in character rigging (Maya/3ds Max)
Solid understanding of Python, C#, or another object oriented scripting language
Solid understanding of anatomy and kinematics
Ability and interest in rigging biomorphics and mechanics
Solid understanding of animation pipelines
Ability to develop animation tools to support rigs
Ability to work collaboratively with technical and creative team members
Excellent communication and time management skills
Self-sufficient, independent, and proactive
Familiarity with common data formats: XML/JSON/etc.
Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
Experience working with third party animation tools (Havok, Granny, etc.)
PyQt or PySide (Preferred)
Understanding of core game data pipelines (Preferred)
Experience with special effects and shaders (Preferred)
General interest in contemporary CGI techniques (Preferred)
On-line showreels and links to websites are welcome.
Applicants must be eligible to work in the UK.